Ubisoft Drops From Dust DRM [In Two Weeks]

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Ubisoft has engaged to withdraw all online authentication DRM from the PC version of From Dust within the incoming couple of weeks.

In that location was some question as to whether operating theatre not Ubisoft's disreputable always-on DRM would be applied to the PC adaptation of From Dust, Eric Chahi's god game that came out earlier this month. At commencement, the word was that the game would non require a net connection to play, but information technology became clear after its release that this was not the pillowcase at all and that gamers would have to live connected in order to play. Needless to say, this did not go over well with folks who bought the thing under the assumption that they could play it wherever and whenever they pleased.

Simply after some stagger-web-footed bobbing and weaving that ready-made the situation even uglier, the publisher announced yesterday that all online authentication will be removed from the game in an upcoming patch. There's regular an apology for all the dicking around.

"We recognize that extraordinary of our posts in the From Rubble forum regarding the need for authentication in the game was not shiny. We sincerely apologize for the misunderstanding. Our tech teams are working on a temporary hookup that should unfreeze in approximately cardinal weeks that will get rid of the need for any online authentication. This developing time is required as we are functioning to ensure that those who have already started the gritty, and who's progress is currently saved happening our servers, will receive and save their game selective information locally. One time the maculatio is ready, players who already make the game will automatically receive the update on their next login and subsequent game sessions will make up 100% offline."

It's a big melioration over the "change" Ubisoft made to the DRM in Number one wood: San Francisco, which no more requires an always-on connection to play only still demands that players log in to Ubi servers every time the spirited starts. The two-calendar week delay strikes me as more likely an attempt to contract some mileage out of the DRM earlier IT's away, but Ubisoft's account isn't entirely beyond reason so I'm volitional to let it slide.

I'm as wel hopeful that the sudden turn-around means Ubisoft is taking a second look at its overall DRM policies and maybe reconsidering the wiseness of forcing people to be online from each one and all prison term they want to looseness a game. High hopes, I know, but if we see a similar setback in Driver: San Francisco, rather than the insignificant evade we've been relinquished, in that location may just be a reason for optimism.

https://www.escapistmagazine.com/ubisoft-drops-from-dust-drm-in-two-weeks/

Source: https://www.escapistmagazine.com/ubisoft-drops-from-dust-drm-in-two-weeks/

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